Showing posts with label esports market size. Show all posts
Showing posts with label esports market size. Show all posts

E-Sports Market Emerging Trends, Business Opportunities, Industry Statistics Forecast To 2025

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The E-Sports Global Market Report 2020-30 by The Business Research Company describes and explains the global esports market and covers 2015 to 2020, termed the historic period, and 2020 to 2025, termed the forecast period, along with further forecasts for the period 2025-2030. The report evaluates the market across each region and for the major economies within each region.

The E-Sports Global Market Report 2021 covers esports market drivers, esports market trends, esports market segments, esports market growth rate, esports market major players, and esports market size.

View Complete Report: https://www.thebusinessresearchcompany.com/report/esports-market-global-report-2020-30-covid-19-growth-and-change

The esports market report provides an in-depth analysis of the impact of COVID-19 on the global esports industry, along with revised market numbers due to the effects of the coronavirus and the expected esports market growth numbers 2021-2030.

E-Sports Global Market Report 2021 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic.

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The global e-sports market is expected grow from $0.97 billion in 2020 to $1.28 billion in 2021 at a compound annual growth rate (CAGR) of 32%. The market is expected to reach $2.89 billion in 2025 at a CAGR of 23%.

The report covers the esports market segments-
1) By Game: Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports.
2) By Platform: PC, Console, Mobile, Others.
3) By Revenue Source: Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights.

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Esports Market Size, Analysis, Competitive Strategies and Forecasts 2020 To 2023

 The Business Research Company’s latest report Esports Global Market Report 2020 covers Esports market drivers, Esports market trends, Esports market segments, Esports market growth rate, Esports market major players, and Esports market size. The report provides in-depth analysis of the impact of COVID-19 on the Esports industry, along with revised market numbers due to the effects of the coronavirus.

View Complete Report: https://www.thebusinessresearchcompany.com/report/esports-market-global-report-2020-30-covid-19-growth-and-change 

Esports Global Market Report 2020 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic.

Request for the sample now: https://www.thebusinessresearchcompany.com/sample.aspx?id=3079&type=smp 

The global esports market is expected to grow from $1.09 billion in 2019 and to $1.11 billion in 2020 at a growth rate of 2.16%. The slow growth in 2020 is mainly due to the economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to grow and reach $2.11 billion in 2023 at CAGR of 23.82%.

The report covers the esports market’s segments- 
1) By Game: Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports. 
2) By Platform: PC, Console, Mobile, Others.

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About The Business Research Company: 
The Business Research Company is a Business Intelligence Company which excels in company, market and consumer research. It has offices in the UK, the US and India and a network of trained researchers in 20 countries globally.  

Contact Information: 
The Business Research Company 
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Asia: +91 8897263534 
Americas: +1 315 623 0293 
Email: info@tbrc.info

Esports Market Research Report : Global Analysis 2020-2030

The Business Research Company published its Esports Global Market Report 2020 which provides strategists, marketers and senior management with the critical information they need to assess the global esports market. the report covers the esports market’s segments- by game: multiplayer online battle arena (MOBA); real time strategy; first person shooter; fighting and sports and by platform: PC; console; mobile; others.



Esports Global Market Report 2020 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market’s historic and forecast growth. It covers all the regions, key developed countries and major emerging markets. It draws comparisons with country populations and economies to understand the importance of the market by country and how this is changing. The major regions included in the report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.

Esports companies are investing in innovative new esports platforms for increasing their revenue and expanding their consumer base as well as for gaining a competitive edge over their rivals. For instance, in 2019 in Africa, the esports platform NickX launched by Viacom provides children with a tournament platform, using Nickelodeon gaming content. Also, IKON, a USA-based gaming platform company launched a new platform that allows players to challenge fans and friends in games such as League of Legends and PUBG.

The Table of Contents includes1. Executive Summary
2. Esports Characteristics
3. Esports Size And Growth
4. Esports Segmentation
5. Esports Regional And Country Analysis
……
25. Esports Competitive Landscape And Company Profiles
26. Key Mergers And Acquisitions In The Global Esports Market
27. Esports Trends And Strategies
28. Esports Future Outlook and Potential Analysis
29. Appendix


Few Points From List Of Table
Table 1: Global Historic Market Growth, 2015-2019, $ Billion
Table 2: Global Forecast Market Growth, 2015-2019, 2023F, 2025F, 2030F, $ Billion
Table 3: Global Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
……..
Table 47: Gfinity, PLC Financial Performance
Table 48: Turner Broadcasting System Financial Performance
Table 49: Valve Corporation Financial Performance

About The Business Research Company:
The Business Research Company is a Business Intelligence Company which excels in company, market and consumer research. It has offices in the UK, the US and India and a network of trained researchers in 15 countries globally. 

Contact Information:
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 8897263534
Americas: +1 315 623 0293
Email: info@tbrc.info